往期Archive · 2022
大约在1650Around 1650
Around 1650大约在1650
读取历史…… 创造变量…… 创造边界…… 维多利亚3发售在即(10/25)。抱歉这次公告发晚了,希望下周不会更晚。 作为维多利亚时代的绝对主角,普鲁士是个非常值得研究的国家。本次分享将从普鲁士的视角,向前推两百年,讲述1650年前后欧洲各国的一些故事。 问题: 我在地图上找不到普鲁士,很急,怎么办? 普鲁士是如何发展的? 欧洲近代的外交体系是如何形成的? 十七世纪有哪些值得了解的故事? 如何看待以国家为视角的大战略(Grand Strategy)游戏?
Loading history... Creating variables... Creating borders... Victoria 3 is about to be released (25 October). Sorry this announcement is late; hopefully next week's won't be later. As the undisputed protagonist of the Victorian era, Prussia is a country well worth studying. Taking Prussia's point of view and going back two hundred years, this session tells some stories of the European states around 1650. Questions: I can't find Prussia on the map and I'm panicking. What should I do? How did Prussia develop? How did the modern European diplomatic system take shape? What seventeenth-century stories are worth knowing? What do you make of grand strategy games played from the perspective of a state?